Why is there not some sort of questing system that at least hints you at what you're supposed to do next? I agree with other reviews saying there is no feedback to the damage you're doing and that just feels odd. Purists/OG nerds will be happy but it's so difficult figuring out what you have to do. Games have evolved since the first release. You're like a rat in a maze and there is tons of backtracking. Also the whole game feels too claustrophobic. Put around 13-14 hours into it but I feel the game mechanics dates. I liked the vibe of the game so I got it. Put around 13-14 hours into it but I feel the game mechanics Never played this game before (OG). There's scarcely time to think before it unleashes the first terror. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. ![]() Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. ![]() After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Summary: You're a renowned hacker, the most notorious cyberspace thief in the corporate world.
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