![]() I can't speak for the other classes, but the Heavy Smasher had a proper Monster Hunter feel to it. Naturally, I went for the one called Foe Breaker because it gives you a warhammer that doubles as a portable cannon. There are five classes to choose from, all names you'd never want etched on the side of your bidet: Aegis Fighter, Twin Striker, Blast Archer, Spellcaster, and Foe Breaker. There is, to be fair, a banger of an animated opening, followed by a character creation tool with those nice class selection screens where a little box plays a preview of each skill. All I know is that you're on a planet called Regnas and it's your job to uncover its dark secret. Blue Protocol follows this exact pattern to a T, and to be totally honest with you I didn't really have time to absorb the game's story. A squeaky girl with demonic tendencies becomes your go-getting guide and asks you your name this is usually the bit where you enter character creation. You wake up with amnesia in a starting town. You, a nameless protagonist, get into a fight where there's a lot of "yuh" and "uah" noises as swords clash, followed by a win or a loss (it doesn't matter). ![]() While the future sounds promising, questions remain around a world which seems a bit eh, and the ever looming march of the microtransactions.Īs someone who's played a lot of anime MMOs and RPGs, I've become familiar with their opening gambits. I played it for an hour and I've come away thinking it's a slick operation, with some slight Monster Hunter edge to its combat. What's the grind this time? Blue Protocol, an anime MMO developed by Bandai Namco that's already out in Japan, and is due out in the West sometime in 2024. Another day, another Eastern MMO picked up by Amazon Games and repackaged for a Western audience.
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